FPOM – Fast Parallax Occlusion Mapping | 能用低成本POM表现出接近Nanite Displacement的立体表面效果的Unreal Engine材质!
Tore Lervik氏(@toreler)发布了面向Unreal Engine的Parallax Occlusion Mapping材质函数“FPOM – Fast Parallax Occlusion Mapping”!“FPOM”作为介于传统的Paral […] 继续阅读