Insider Insider

与XR协会的Liz Hyman谈论XR可访问性和公共政策

《Voices of VR》是一档探讨空间计算未来的播客节目,本期节目是XR协会总裁兼首席执行官Liz Hyman的访谈。XR协会是一个致力于扩展现实技术的非盈利行业协会,旨在教育政策制定者并推动相关政策的制定。访谈讨论了XR的无障碍性问题以及公共政策的影响。过去,为了推动公司履行无障碍性要求,常常需要诉讼等手段。然而,政府可以采取其他措施,如设定强制性辅助规范。不过,由于这些指南尚未明确定义,执行起来仍有困难。访谈还提到了有关Viport未提供字幕的诉讼案例,并指出最近达成了协议,Viport将提供字幕资源并修改开发者指南以加入字幕要求。访谈还探讨了政府在推动无障碍性方面的作用以及XR协会在该领域的工作。最后,访谈谈及了无障碍性的未来潜力以及行业的发展方向。

与XR Access首席运营官Dylan Fox一同探索使XR技术可访问化的旅程

《VR之音播客》是一档关注空间计算未来的节目,重点关注XR(扩展现实)可访问性。在本期节目中,主持人肯特·拜采访了XR Access的运营总监Dylan Fox。他们讨论了XR Access会议、可访问性倡议和未解决的可访问性问题。Dylan Fox提到了可访问性方面取得的进展,但还存在很多工作要做,特别是在苹果Vision Pro的推出后。他们也谈到了在虚拟现实和增强现实中实现可访问性的挑战,以及人工智能和机器学习在可访问性方面的潜力。此外,他们讨论了XR Access的未来发展计划和与其他组织合作的机会。本次采访发生在2023年6月的XR Access研讨会上,节目中涵盖了对研讨会的一些亮点介绍以及对可访问性领域未来前景的展望。

XR Access Symposium 2023海报展会采访

Voices of VR Podcast: Hello everyone, I'm Kent Pye, welcome to the Voices of VR podcast. This podcast focuses on the future of spatial computing. You can support this podcast on patreon.com/voiceofvr. Today's episode is actually a compilation of presentations from the XR Access Conference in Shanghai. Usually at conferences, you see more mature research paper presentations, while poster presentations showcase emerging research. So the poster presentations provide a good overview of the cutting-edge developments in the field of accessible XR. I had short conversations with six different people: Spandita, Ria, Lucy, Denise, Sue, and Nicholas. I will be presenting these conversations one after the other, and I will also share some concluding remarks. So in today's Voices of VR podcast, we will listen to the interviews with Spandita, Ria, Lucy, Denise, Sue, and Nicholas. The interviews were conducted on June 15, 2023 at the XR Access Conference in New York. Now let's get started. I'm Spandita, a user experience researcher, and my work focuses on accessibility. I'm conducting research at the Ability Project at New York University with Professor Regine Gilbert. We are trying to create a set of heuristic guidelines specifically for augmented reality (AR) and virtual reality (VR) to integrate accessibility when building immersive experiences. Currently, there are many guidelines available, but they are not being used correctly for various reasons. So we are trying to bridge that gap by conducting usability tests with people with disabilities and interviewing designers and developers to understand the gaps in their development processes and how to integrate accessibility. We are identifying issues from usability tests and trying to answer the question: How can we eliminate these issues in the development or design process? This is an ongoing study and we are open to collaboration.

对于聋人和听力有障碍的人来说,XR的无障碍性 是很重要的。字幕和触觉反馈技术的潜力。

《Voices of VR Podcast》是一档关注未来计算空间的播客,旨在探索与XR无障碍技术相关的话题。该期节目邀请了Gallaudet大学的Christian Vogler,负责技术通行方案。在XR Access大会上的小组讨论中,Christian讨论了设计针对听觉障碍者的XR作品时需要注意的事项,警告不要过早地标准化。他还谈到了如何超越二维范式,思考如何使虚拟现实更无障碍,探讨了触觉、空间音频和视觉沟通等新方式,并提到了融合这些因素以保持媒体沉浸性特点的挑战。 Christian还提到了VR头盔对他人工耳蜗的干扰问题,以及触觉反馈在无障碍性方面的应用。他认为,无障碍性潜力的最终目标是成为一种三维空间的手语,这将改变交流和连接的方式。他还讨论了字幕在VR中的应用和挑战,以及触觉反馈如何添加交互方式。这次采访强调了无障碍性在虚拟现实中的重要性,以及如何在设计中考虑不同需求,提供更全面的体验。