虚拟现实节奏游戏《Synth Riders(2018)》将推出名为“Synthwave Essentials 2”的新音乐包,其中包含英国摇滚乐队Muse。开发商Kluge Interactive在Road to VR独家揭示了即将推出的DLC的曲目,并谈论了一些关于在VR中跟随合成波动节奏舞动的细节。《Synth Riders》是一款自由舞蹈游戏,玩家需要击中球体与节奏同步,进入流畅状态。新的音乐包将于明天1月14日推出,包括付费歌曲和免费歌曲。付费曲目包括Muse的《Algorithm》等,每首歌的价格为1.99美元,也可以以7.96美元的折扣价购买全部曲目。游戏还将获得三首免费歌曲,将在明天的更新中提供。《Synth Riders》可在SteamVR头盔上通过Steam和Viveport购买,同时支持Oculus Rift和Oculus Quest的跨平台购买。PSVR支持将在今年推出。Essenger(feat. Scandroid):Essenger and Scandroid team up in this remix of "Empire of Steel" by MASKED, making it more aggressive, modern, and incorporating elements of EDM and guitar, all set in a cyberpunk future.
"Automatic Call" - NINA: With a strong bass and shimmering synth waves, coupled with Nina's beautiful vocals, this song is a breakup anthem that will leave a lasting impression.
We also have the opportunity to virtually chat with Arturo Perez, CEO and Partner of Kluge Interactive, to gain a deeper understanding of how they created this synthwave-inspired game.
Established in 2007, Kluge Interactive is a creative agency based in Los Angeles that builds interactive experiences for various industries, including healthcare, B2B, and public domains. The studio created and released "Synth Riders" in 2018, their first virtual reality game for consumers.
You seem to be excited about the upcoming DLC. What's all the buzz about?
Arturo Perez, CEO of Kluge Interactive: We are indeed very excited! Synthwave was our original source of inspiration when we started developing "Synth Riders," and we received many requests for a sequel. Synthwave music was still a niche genre in gaming at the time, and we couldn't believe how much it has grown since then. We are proud to release a song pack featuring classic artists such as FM-84 & Ollie Wride, The Midnight, Gunship, and Scandroid, who are legendary figures to us. And then there's Muse, who created some iconic songs in "Simulation Theory," and we're excited to include two of them in this song pack.
This song pack has a special reason for us. It's the first time we've created a dedicated gameplay experience for a specific song, "Algorithm" by Muse. Unlike stages that can be used for any song, this is a unique, artist-driven, immersive visual feast that synchronizes perfectly with the song, blending visuals, sound, and movement to create a revolutionary virtual reality experience. The final result exceeded our expectations, and we hope the "Algorithm" experience can blow the minds of many VR newcomers and rekindle the "wow" factor for seasoned players.
In "Synth Riders," you can really burn a lot of calories by playing any song. Did you specifically design it for fitness, or was it just a happy side effect?
Our main inspiration for creating the game came from "Thumper" (2016), so initially, the idea was just to make a good music game for ourselves – virtual reality fitness was outside our scope. Once we had a prototype, we realized this game was a great fit for dancers and fitness enthusiasts. I remember it was brought up during an internal audience exercise. But it wasn't until our community confirmed it that we had a clear goal.
Today, we're fortunate to have people like our product manager Wirrel, who has 20 years of fitness experience, on our team. We focus more on guiding the movements players make and ensuring those movements are beneficial to their bodies. For example, we know that repetitive movements can be harmful, so we intentionally mix dance and workout modes in a way that doesn't have negative impacts, inserting them into each song. We also constantly test how it feels on the body. We're thrilled that the game is widely used for fitness and dance; a happy accident has become a core for introducing new game features.
Developers seem to benefit from the significant growth in Quest 2 installations and user engagement. Is it the same for "Synth Riders"?
Absolutely. It seemed a bit sluggish for everyone before the release of Quest 2, and we were in touch with many people. And after the release of the Quest 2, we saw a significant increase in sales and engagement. We really appreciate the support we received from the VR community and Oculus, as it helped us to reach more players and expand our fan base. Quest 2 is a great platform, and it has definitely benefited "Synth Riders" as well.《合成骑手》(Synth Riders)是一款虚拟现实音乐游戏,最近发布的新版本在发布当天的数据立即增长了5倍。该游戏还将推出适用于PSVR的版本。游戏中最受欢迎的模式似乎是旋转模式,特别是因为它适用于游戏中的每首歌曲,包括自定义曲目和所有的难度级别。2021年,游戏将推出战役模式和更多新功能,同时还计划引入更多的官方音乐体验。游戏开发者表示,他们曾经尝试过一些实验,如踢腿、射击等,但最终决定将精力集中在轨道体验以及设计灵活性上。《合成骑手》可在SteamVR、Oculus Rift和Oculus Quest等平台上购买,并且可以实现跨平台购买。