《Rec Room的起源故事:口述历史与发展成为第一个虚拟现实独角兽公司》
Rec Room on March 3rd announced that they have raised over $100 million in funding, reaching a valuation of $1.25 billion, making them one of the first VR "unicorns." Their success can be attributed to their presence on multiple platforms, including VR on Quest, PC VR, and Steam, as well as support for PSVR, Xbox, iPhone, and Android. This makes them the most cross-platform compatible immersive experience currently available. Additionally, they have a robust economy system that allows players to exchange in-game currency through the sale of tokens, which continues to grow in many markets. Rec Room is dedicated to immersive experiences with a strong focus on user-generated content, as well as being a game development company. The founders of Rec Room, six partners who have previously worked on the HoloLens team, have a background in game development and have been able to create stunning games.Rec Room是一个由创作者和玩家构建的社区,他们使用游戏中的制造者工具来创造自己的房间和内容。这个社区注重社交互动和合作,鼓励玩家通过游戏来建立联系和创造记忆。他们也采用了混合模式,即将原创的内容与用户生成的内容相结合,通过制造者工具来构建游戏场景。Rec Room还提供了一个商店,玩家可以使用代币购买虚拟物品,如服装和道具,以个性化其角色。同时,Rec Room也在不断投资于改善社区文化和用户体验,包括开发举报系统、审核工具,以及构建俱乐部系统来聚集志同道合的玩家。他们还致力于追求环境友好的虚拟社交体验,通过沉浸技术来代替传统的运输,实现远程参与和社交互动。然而,虚拟社交的行为准则和审核管理仍然面临挑战,Rec Room正在不断努力改进和完善。