Bethesda Softworks, the studio under B Company, is excited about the second generation of VR and eagerly anticipates the arrival of the third generation. According to Todd Howard, the head of Bethesda Softworks, new technology or game niches will become mainstream in this period, following historical patterns. Howard also mentioned bringing the studio's iconic works, "Fallout 4" and "The Elder Scrolls V: Skyrim," into VR, but he seemed less enthusiastic about augmented reality. He did not discuss any specific products in this field. Howard also addressed the studio's lawsuit against Warner Bros. for copyright infringement related to their mobile games.
Howard believes that the third major iteration of new concepts will become mainstream, which may apply to virtual reality. The first generation of VR was shaped by devices such as Google Cardboard, Samsung Gear VR, PlayStation VR, Oculus Rift, and HTC Vive. With the arrival of the second generation, elements such as resolution, tracking technology, and user interaction will be greatly improved. Industry efforts to combat motion sickness and create a seamless experience will play a role in the second generation of VR. Price has always been a significant barrier to VR adoption, but with the improvement of mobile VR performance and the declining prices of traditional VR devices, this will no longer be an issue. Based on current trends, Howard's belief that VR will become mainstream in the third generation is entirely possible.
Bethesda has already brought three major VR experiences to players, including "Fallout 4 VR," "Skyrim VR," and "Doom VFR," which was developed specifically for VR. Based on Howard's views on VR, it can be inferred that Bethesda is preparing more VR content. For example, the recently released "Elder Scrolls" mobile game, "Blades," has added VR elements and supports both PC and mobile VR.