青岛国际虚拟现实大会期间将举办VR/AR产业供需对接活动

2024年青岛国际虚拟现实大会将于11月12日-13日举行,并举办供需对接专题活动。届时,来自XR产业链上下游各个环节的近百家单位将围绕产业供需面临的机遇与挑战进行分享和沟通。供需对接活动分为A场和B场,A场聚焦XR内容应用子生态,B场聚焦器件终端子生态。活动将邀请来自京东方、咪咕新空、小鸟看看、万有引力、Unity中国、世界超高清视频产业联盟、渲光科技等20家企业进行演讲,并围绕终端产业链、芯屏终端发展趋势、3D空间应用与沉浸视听生态、人工智能与眼镜头显融合创新等议题进行讨论。此外,参会企业可以通过扫描二维码报名参会,并与其他企业进行供需对接。详细信息请访问提供的链接。
青岛国际虚拟现实大会期间将举办VR/AR产业供需对接活动

今天,雷鸟创新要让全民用上AR眼镜

雷鸟创新于10月28日发布了其新款AR眼镜雷鸟Air 3,定价1699元,旨在吸引年轻用户并推动AR行业进步。同时推出的雷鸟Air 2三周年冠军纪念版售价1399元。这两款产品专注于观影和游戏场景,具备先进的光学引擎和音频技术,提升用户体验。雷鸟凭借自研生产线和规模化效应在价格上具优势,进一步推动AR眼镜的普及。CEO李宏伟强调了价格在市场推广中的重要性,认为更亲民的设计有助于整体行业的成长。
今天,雷鸟创新要让全民用上AR眼镜

最新资讯第九届金陀螺奖 | 优质VR/AR参评项目:华弘智谷-眼动追踪技术在XR领域的应用

金陀螺奖由陀螺科技创立,影响力广泛,被誉为泛TMT领域的“OSCAR”。自设立以来,吸引近万家参赛项目,评选出上千个优质项目。第九届金陀螺奖设立了游戏、XR和电竞三大类奖项,共30+类别,以表彰行业先锋和创新者。华弘智谷作为参评企业,专注于虹膜识别及眼动追踪技术,致力于为不同领域提供定制化技术解决方案和产品。现已开始甄选优质参评项目。
最新资讯第九届金陀螺奖 | 优质VR/AR参评项目:华弘智谷-眼动追踪技术在XR领域的应用

第九届金陀螺奖 | 优质VR/AR参评项目:深圳丝路视创科技有限公司-《桃花源记·再遇桃源》

金陀螺奖由陀螺科技创立,是泛TMT领域的影响力奖项,自开设以来吸引近万家参赛项目。本届金陀螺奖设立游戏、XR和电竞三个类别,共30多个奖项,以表彰行业中的领航者与创新者。参评作品包括深圳丝路视创科技有限公司的《桃花源记·再遇桃源》,这是一款为Vision Pro设计的全沉浸式3D水墨风格体验,结合传统文化与现代科技,为用户提供独特的互动体验。该作品展示了人们对美好生活的向往,开辟了文化创新的新道路。
第九届金陀螺奖 | 优质VR/AR参评项目:深圳丝路视创科技有限公司-《桃花源记·再遇桃源》

最新资讯加速文旅、娱乐行业数字化发展,PICO正式推出XR大空间内容运营解决方案

近年来,线下沉浸娱乐行业兴起,各文旅景区和商超纷纷开发大空间XR内容以提升竞争力。PICO推出的大空间内容运营解决方案,提供票务、播控、高坪效算法等系统,帮助场馆运营方提高效率,同时简化内容开发者的工作。PICO的“高坪效算法”优化了场地利用率,并提供灵活的组队服务。此外,PICO还通过SDK接入和版权保护,支持内容开发者,推动XR行业的持续发展。
最新资讯加速文旅、娱乐行业数字化发展,PICO正式推出XR大空间内容运营解决方案

游戏阿兹特克神话题材VR游戏《Death Relives》宣布2025年1月发售,对应PS VR2

独立游戏工作室Nyctophile Studios开发的《Death Relives》将于2025年1月在PS5、Steam和Xbox平台上线,PS5版本支持PS VR2。该游戏是一款主视角生存恐怖游戏,灵感来自阿兹特克神话,玩家需要逃避名为“剥皮之主”的希佩·托特克的追击,主角艾德里安试图揭开母亲死亡的真相。游戏的敌人AI设计突出,为玩家提供紧张刺激的体验。
游戏阿兹特克神话题材VR游戏《Death Relives》宣布2025年1月发售,对应PS VR2

2024年10月26日美国专利局新申请AR/VR专利摘选

《Apple专利|用于头部到躯干方向的空间音频再现》描绘了一种基于头部取向数据来确定头部到源取向和头部到躯干取向的方法,通过这种方法可以确定头部到躯干的方向,进而应用于双耳音频滤波器来产生音频输出信号,从而实现准确的空间音频再现。《Apple专利|用于基于运动的色彩校正电子设备》披露了一种基于照明条件和检测到的运动来自动校正电子设备颜色的方法,其中颜色适应速度可根据照明条件和检测到的运动量进行调整。《Apple专利|用于透视显示内容的动态亮度范围》展示了一种动态调整头戴式设备透视显示内容亮度范围的方法,该方法根据用户对显示器的适应程度来动态调整最大允许亮度,以实现透视显示内容的更好展示效果。《Samsung专利|显示设备》描述了一种具有栅电极和电容器的显示设备,其中栅电极设置在有源图案上,电容器设置在栅电极上形成电容器单元。以上是其中一些AR/VR专利的摘要和要点。三星专利揭示了一种像素电路和显示设备,其中包括发光元件、第一晶体管和第一电容器等组件,以及响应写入栅极信号的第二晶体管。此外,该专利还介绍了一种显示设备和驱动方法,通过使用近红外光、传感器像素和眼睛特征模型实现眼睛追踪和高分辨率显示。另一方面,该专利还介绍了一种亚像素和显示设备,其中包括发光元件、第一晶体管和第二晶体管。此外,索尼专利涵盖了导光板、信息处理设备、点云压缩和头戴式显示器等技术。Snap的专利则涵盖了眼动追踪校准、增强现实内容排名和基于生成模型输出的XR体验等技术。谷歌专利涉及到反射波导、眼内显示、图像校准和基于虚拟现实的购物等领域。最后,微软专利涉及到移动平台追踪、深度图生成和动态环境信息智能放置等技术。这些专利反映了XR行业的创新和发展趋势。1. "Snap Patent | Projecting images in augmented reality environments based on visual markers" describes a method for projecting images in augmented reality based on visual markers. It involves using a digital image sensor on a computing device to detect visual markers and determine their position and boundaries, and then display the images on a digital display, creating the illusion of the images being projected onto the physical space. 2. "Snap Patent | Texture generation using multimodal embeddings" describes a method for generating texture in augmented reality. It involves storing interactive data representing one or more interactions in a multimodal memory, detecting objects depicted in images captured by an interactive client, generating prompts based on the objects and the stored interactive data, generating artificial texture based on the prompts, and modifying the texture of the objects depicted in the images based on the artificial texture. 3. "Snap Patent | Product image generation based on diffusion model" describes a system for generating product images based on a diffusion model. It involves receiving images depicting real-world objects, generating prompts that include textual descriptions of fashion items, analyzing the images and textual descriptions using a generative machine learning model, generating artificial images depicting fashion items that match the textual descriptions, and replacing the artificial fashion items with real-world product images that match the visual attributes of the artificial fashion items. 4. "Snap Patent | Scannable codes as landmarks for augmented-reality content" describes a method for generating and displaying augmented-reality content based on scannable codes. It involves generating a scan request on a client device, determining the position and orientation of the encoded image in 3D space, defining a reference point on the client device based on the encoded image, accessing media content from a media library based on the reference point, and displaying the media content on the client device based on the reference point. 5. "Snap Patent | Ingestion pipeline for generating augmented reality content generators" describes a pipeline for generating augmented reality content generators. It involves generating a 3D model file of a product, converting the 3D model file to a 3D object file, associating the 3D object file with a product catalog service, and publishing the augmented reality content generator associated with the product. 6. "Snap Patent | 3D content display using head-wearable apparatuses" describes a method for displaying 3D content using head-wearable apparatuses. It involves determining the position of content items that are closest to the curves of the head-wearable apparatus, adjusting the shape of the content items based on the position of the content items and the user's viewpoint, and displaying the adjusted content items on the display of the head-wearable apparatus. 7. "Snap Patent | Alignment of augmented reality components with the physical world" describes a system for aligning augmented reality components with the physical world. It involves obtaining surface plane information, detecting edges in an image, and presenting virtual content with orientation and position based on the edges and the surface plane information. 8. "Snap Patent | Avatar call platform" describes a platform for generating and displaying animated avatars of callers during a call. The facial expressions of the animated avatars match the expressions of the callers during the call. 9. "Qualcomm Patent | Receiver side prediction of encoding selection data for video encoding" describes a method for encoding and decoding video data. It involves receiving encoding selection data indicating the encoding scheme for a third picture based on the encoding scheme used for a second picture, and encoding the second picture based on the encoding selection data. 10. "Qualcomm Patent | Receiver selected decimation scheme for video coding" describes a method for encoding and decoding video data. It involves receiving a decimation mode indicator indicating a decimation mode for a second group of pictures based on the decimation mode used for a first group of pictures, and encoding the second group of pictures based on the decimation mode. 11. "Qualcomm Patent | V-dmc displacement vector integer quantization" describes a method for decoding encoded grid data. It involves determining a set of coefficients based on the encoded grid data, applying inverse scaling to the coefficients using integer arithmetic to obtain a set of quantized coefficients, determining a displacement vector based on the quantized coefficients, deforming a base grid based on the displacement vector, and outputting the decoded grid. 12. "Qualcomm Patent | Distributed video coding using reliability data" describes a method for encoding and decoding video data. It involves generating prediction data for pictures based on previous reconstructed pictures, generating encoded video data based on the prediction data, scaling the coefficients of transform blocks of the encoded video data based on reliability values, generating error correction data based on the encoded video data, and reconstructing pictures based on the error correction data. 13. "Qualcomm Patent | Entropy continuation and dependent frame entropy coding in point cloud compression" describes a method for compressing point cloud data. It involves sending or parsing a slice level flag indicating the entropy coding status of the first slice of a current frame, and encoding or decoding the first slice based on the entropy coding status indicated by the slice level flag. 14. "Qualcomm Patent | Companion device assisted multi-view video coding" describes a method for encoding and decoding multi-view video data. It involves generating a first group of pictures based on a first set of view pictures, sending the first encoded video data to a receiving device, receiving a multi-view encoding hint from the receiving device, generating a second group of pictures based on a second set of view pictures, encoding the second group of pictures based on the multi-view encoding hint, and sending the second encoded video data to the receiving device. 15. "Qualcomm Patent | Channel estimation based on samples of downlink transmission" describes a method for estimating the channel state based on downlink transmission samples. It involves sending a first downlink transmission and receiving uplink transmission including channel state information for the first downlink transmission. Based on the channel state information, a second downlink transmission is sent. 16. "Qualcomm Patent | Pose optimization for object tracking" describes a method for optimizing the pose of an object. It involves obtaining the pose of the object in a world coordinate system, obtaining an image of the object from a camera position, obtaining a transformation from the world to the camera position, determining reprojection error based on the pose, image, and transformation, and adjusting the pose based on the reprojection error. 17. "Magic Leap Patent | Systems and methods for sign language recognition" describes a method for recognizing and interpreting sign language using a mixed reality device. The system can recognize and translate sign language gestures and present the translated information to the user of the mixed reality device. 18. "Magic Leap Patent | Projector architecture incorporating artifact mitigation" describes a projector architecture for a head-mounted display. The architecture includes a substrate with a set of filters, each capable of transmitting a different wavelength range, and waveguides to guide light to the user's eyes. 19. "Magic Leap Patent | Near-field audio rendering" describes a method for rendering audio with near-field effects using a mixed reality device. The method involves determining the source position of an audio signal, determining the virtual speaker positions, determining the head-related transfer function (HRTF) for each virtual speaker position and ear, and applying the HRTF to the audio signal for each ear. 20. "Magic Leap Patent | Dynamic browser stage" describes a method for displaying 3D content in a spatial environment. The method involves receiving a request to display 3D content at a specific position in the spatial environment, determining if the position is within an authorized area, expanding the authorized area based on user adjustments, and displaying the 3D content within the expanded authorized area. 21. "Magic Leap Patent | Gaze timer based augmentation of functionality of a user input device" describes a method for temporarily modifying the functionality of a handheld controller or other user input device based on the user's gaze. For example, the functionality of specific buttons on the controller may be modified when the user looks at the controller. 22. "Magic Leap Patent | Matching meshes for virtual avatars" describes a method for matching the base mesh of a virtual avatar with a target mesh. The method automatically matches the base mesh with the target mesh by using rigid transformations in high-error areas and non-rigid deformations in low-error areas. 23. "HTC Patent | Head-mounted display and method for image processing based on diopter adjustment" describes a head-mounted display and a method for processing images based on diopter adjustment. The method includes receiving a command indicating a diopter setting and rendering an image based on the diopter setting. These summaries are a brief overview of the patents mentioned, providing a general understanding of their subject matter.
2024年10月26日美国专利局新申请AR/VR专利摘选

医疗Osso VR将VR培训扩展到制药专业人士和机构

Osso VR近日公布了一项战略计划,旨在为制药行业提供针对性的VR培训服务。该公司通过VR头显提供沉浸式学习体验,使专业人员能够了解行业动态和疾病知识。此外,Osso VR还提供患者资料库,以协助医务人员理解药物和治疗效果的统计数据。其解决方案包括个性化仪表板与全球报告功能,展示培训的有效性。同时,Osso VR扩展了手术诊断模型的内容,新增多种骨科手术的教学。
医疗Osso VR将VR培训扩展到制药专业人士和机构

最新资讯李未可与科大讯飞达成合作

10月28日,杭州李未可科技与科大讯飞在合肥举行战略合作签约仪式。双方代表茹忆和赵艳军签署协议,旨在基于合作共赢和优势互补的原则,深入合作于大模型语音交互及眼镜智能终端领域,推动AI眼镜的应用创新与发展。
最新资讯李未可与科大讯飞达成合作

VR影视头显版Safari将支持直接观看空间照片和视频

苹果员工透露,未来Vision Pro的Safari浏览器将支持嵌入网页的空间照片和空间视频,用户无需下载即可观看3D版本,简化了分享和观看流程。此外,视频流媒体平台Vimeo已上线Vision Pro,允许用户上传、分享和播放空间视频。
VR影视头显版Safari将支持直接观看空间照片和视频