"Voices of VR Podcast: My name is Kent Bye, welcome to the Voices of VR Podcast. In the early stages of virtual reality, many people wanted to reach into VR and have more realistic experiences. This led to the development of motion tracking controllers. While most controllers require users to hold onto something and press buttons, there is still a desire for full hand interaction in social VR and mixed reality environments to enhance immersion. In this episode, I interview Stein Stupel, the Chief Designer at Manus VR, about their flexible sensor technology used in their VR gloves. Stein discusses the design process behind Manus VR, their future development plans, and their focus on creating a universal and compatible data glove solution for accurate and reliable hand operation in VR. Manus VR aims to provide a more natural and immersive VR experience by allowing users to interact with the virtual world using their hands. Although there are challenges such as latency and haptic feedback, Manus VR is considered one of the leading solutions in the VR hand tracking industry."
"Voices of VR Podcast: 我的名字是肯特·拜(Kent Bye),欢迎来到Voices of VR播客。在虚拟现实的早期阶段,许多人想要将手放进虚拟现实中,以获得更真实的体验。这导致了运动追踪控制器的发展。虽然大多数控制器要求用户握住某物并按下按钮,但在社交虚拟现实和混合现实环境中,人们仍然希望完全使用双手参与,以增强沉浸感。在本期节目中,我采访了Manus VR的首席设计师Stein Stupel,他讨论了Manus VR的设计过程、未来发展计划以及他们致力于为虚拟现实中的手部操作提供准确可靠的通用数据手套解决方案。Manus VR旨在通过让用户用双手与虚拟世界互动来提供更自然、更沉浸式的虚拟现实体验。尽管存在延迟和触觉反馈等挑战,Manus VR被认为是虚拟现实手部追踪领域的领先解决方案之一。"