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VR游戏《Zenith: The Last City 》开发商完成1000万美元A轮融资

Ramen VR宣布完成1000万美元的A轮融资,投资者包括Makers Fund、Anthos Capital和Dune Ventures。该初创公司计划在今年下半年推出一款名为《Zenith: The Last City》的VR MMO游戏作品。虽然该游戏最初于2019年通过Kickstarter众筹,筹集了28万美元的资金,超过了目标的2.5万美元,但对于一个真正的MMO游戏来说,这样的预算并不多。通过这次融资,能够在一定程度上确保游戏的顺利开发。 据Ramen VR表示,《Zenith: The Last City》的玩家留存率与最流行的免费游戏相似,一些玩家每周甚至投入多达40小时的时间。该工作室计划利用融资扩大开发团队规模,并为即将发布的游戏做好准备。尽管具体的上线日期尚未公布,但《Zenith: The Last City》计划在PC VR、Quest和PSVR上线。目前,Ramen VR正在招聘多个开发岗位。
VR游戏《Zenith: The Last City 》开发商完成1000万美元A轮融资

华盛顿邮报:Faceboook为政治目的大肆炒作元宇宙

Facebook最近再次炒作元宇宙概念,并表示将在未来两年内向全球投资5000万美元,通过与其他组织、非营利性机构、学术机构和政府机构进行合作以构建"元宇宙"。据报道,这是Facebook应对美国政府反垄断压力和改变公众负面印象的一种策略。多年来,人们对于Facebook在传播错误信息、滥用隐私、破坏竞争以及破坏民主方面的行为一直存在不满声音,这给公司的品牌形象造成了严重负面影响。因此,Facebook希望通过推进元宇宙概念和硬件产品来改变公众对其的看法。然而,Facebook同时面临着来自反垄断立法和诉讼的压力,以及来自美国国会和其他地区政府的监管风险。公司的政治团队希望通过与智囊团合作,向政府和公众介绍元宇宙概念来克服这些压力。然而,他们也担心过多与Facebook关联的产品或想法可能会引起政府的警惕。
华盛顿邮报:Faceboook为政治目的大肆炒作元宇宙

HUBU文化科技创新团队《曾侯乙编钟VR博物馆》荣获2021高通XR挑战赛VR应用组银奖

中国电信与高通公司联合主办了2021 Qualcomm XR 创新应用全球挑战赛,并在颁奖典礼上表演了作品《曾侯乙编钟VR博物馆》。这个作品在230多个XR作品中脱颖而出,获得了创新应用组的银奖。该赛事旨在鼓励开发者为中国市场创作高质量的XR软件应用产品,推动中国XR产业的发展。 《曾侯乙编钟VR博物馆》利用三维技术重现了曾侯乙编钟的历史文化信息,并提供了VR导览空间、数字化展示和虚拟演奏等功能区域。用户可以通过手柄控制在虚拟博物馆中自由移动,沉浸式地观赏和体验编钟的演奏。团队成员在创作过程中进行了深度调研,使用了3D扫描等技术来还原编钟的物理造型,并优化了交互体验。 HUBU文化科技融合创新团队是这个作品的创作者,该团队长期致力于文化科技融合领域的研究与开发,并在文化科技融合领域取得了多项成果。团队负责人余日季表示,随着5G网络技术的普及和计算机技术的提升,XR技术作为新一代移动计算平台将在未来得到广泛应用和创新,开启更多与人类生活息息相关的元宇宙应用场景。
HUBU文化科技创新团队《曾侯乙编钟VR博物馆》荣获2021高通XR挑战赛VR应用组银奖

潍坊幻视《电力全息培训》荣获2021高通XR创新应用挑战赛AR行业组金奖

2021 Qualcomm XR Innovation Application Challenge is jointly organized by Qualcomm and China Telecom, with the cooperation of leading XR industry companies including Unity, Unreal Engine, HTC Vive, iQiyi Smart, Qulite Technology, Nreal, OPPO, Pico, Shadow Creation Technology, and XRSPACE. The "Electric Power Holographic Training" is an AR operation and maintenance platform for the secondary equipment of electric power relay protection. It assists users in operation by superimposing information on real devices. The platform includes three modules: training, data visualization, and resource retrieval. It helps customers shorten training cycles and improve work efficiency. The product also supports multi-user interaction and third-person perspective functions. Holographic training is a training mode that changes the traditional mode by superimposing holographic content on real devices. The product allows users to directly operate on real devices guided by holographic instructions, synchronizing learning, memory, and practice. Users can also access videos, texts, drawings, and 3D animations based on individual factors. This allows people who are not in the power industry to go through the training process. The product also includes data visualization, which presents differential currents, protection currents, and other content on holographic icons and texts in front of the user, freeing their hands and saving time. Resource retrieval allows users to access videos, drawings, and other materials in space through gestures and voice commands and place them in a convenient location for observation without affecting ongoing operations. Weifang Vision Software Technology Co., Ltd. is a company specialized in AR/MR technology research and development. It mainly serves the industrial and energy fields and has its own research and development architecture system that can be widely applied to AR/MR devices on different platforms at home and abroad. The server can be deployed on enterprise intranet servers, designated cloud servers, or mobile devices to ensure data security. The company provides technical services such as training guidance, IoT data visualization, remote audio and video assistance, remote avatar assistance, multi-user interaction, and third-person perspective to enterprises such as State Grid and Weichai Power.
潍坊幻视《电力全息培训》荣获2021高通XR创新应用挑战赛AR行业组金奖

珞麟科技《职业乒乓VR》荣获2021高通XR挑战赛PICO游戏组银奖

9月23日,由高通公司(Qualcomm)与中国电信联合主办的“2021 Qualcomm XR创新应用挑战赛”在青岛举行颁奖典礼。此次活动汇聚了XR产业链上的众多企业,充分展示了XR产业作为新一代信息技术融合创新的典型领域正在日渐成熟。 其中,珞麟科技参赛作品《职业乒乓》荣获PICO游戏组银奖。该作品是一款休闲、娱乐、居家体育健身项目,模拟了乒乓球的物理手感,并且具备AI陪练功能和实时对战切磋功能。 此外,《职业乒乓VR》还作为唯一一款VR内容参与了中美“乒乓外交”50周年纪念活动,成为了中国乒乓球运动员和美国乒乓球运动员进行隔空VR友谊比赛的工具,并得到了央视等媒体的报道。《职业乒乓VR》在Pico Neo2平台上持续热销,并获得了消费者的广泛认可和好评。 珞麟科技还在运动、健康、教育和医疗领域为专业级需求研发了针对性产品。他们表示将继续秉承“技术为本”的理念,在XR运动产品和体育游戏领域不断加强自身核心竞争力。
珞麟科技《职业乒乓VR》荣获2021高通XR挑战赛PICO游戏组银奖

趣立科技发布新一代6DoF VR参考设计样机——“骐骥”

9月27日,趣立科技在成都举行了新品发布会,推出了一款名为“骐骥”的6DoF VR参考设计样机。会上,趣立科技董事长孙立介绍了“骐骥”的参数、软硬件方案以及相关技术,并表示该产品不仅是一款公版样机,更是一种新一代的6DoF整机参考设计解决方案。孙立还展示了首个面向元宇宙的3D全息系统-Tesseract,该系统整合了趣立自研的核心技术,旨在推动安卓在XR领域的发展。 “骐骥”采用高通骁龙XR 2芯片方案,性能相比上一代提升了2倍,还配备了两块2.89英寸的Fast LCD显示屏,超4K分辨率和1058 PPI。其外观采用全黑设计,呈现出神秘的科技之美。 此外,趣立科技还推出了自研的3D全息操作系统Tesseract,该系统整合了核心空间交互技术和基于系统的云商城内容平台。 趣立科技定位于成为XR领域的“安卓”,提供全面的软硬件一体化综合解决方案服务,目前已有海内外多个合作伙伴和应用场景。未来,趣立科技将持续扩展多元化发展路线,向VR领域的更深处前进。
趣立科技发布新一代6DoF VR参考设计样机——“骐骥”

梦途科技《Rampage》荣获2021高通XR挑战赛PICO游戏组金奖

9月23日,中国电信与高通公司联合举办了2021 Qualcomm XR创新应用挑战赛的颁奖典礼。该活动汇聚了XR产业链上众多重量级企业,展示了XR产业作为新一代信息技术融合创新的典型领域日渐成熟。在230个参赛作品中,梦途科技的作品《Rampage》脱颖而出,荣获PICO游戏组金奖。《Rampage》是一款融合了Roguelite随机要素和策略选择的多人合作射击VR游戏,玩家可以扮演能力不同的英雄,在随机关卡中进行冒险和升级,形成千变万化的装备,增加游戏的机制与可玩性。梦途科技在推出《Rampage》之外,还自主研发了其他多款VR游戏,致力于打造虚拟世界。该创新应用挑战赛旨在链接XR产业生态链,推动中国XR产业的发展。未来,梦途科技将继续研发VR游戏,为XR的变革做出贡献。
梦途科技《Rampage》荣获2021高通XR挑战赛PICO游戏组金奖

科骏多人协作虚拟会议WE TRAINING荣获2021高通XR创新应用挑战赛VR行业组白金奖

"Qualcomm XR Innovation Application Challenge" is a creative platform created by Qualcomm in collaboration with leading industry partners to connect the XR (Extended Reality) industry ecosystem, integrate hardware manufacturers, developer communities, and distribution channels, and encourage the creation of diverse and high-quality XR software applications for the Chinese market, promoting the development of the XR industry in China. Pico, committed to combining the progress of core technologies in the global VR field, especially hardware technology, with self-developed technology and products to provide customers with integrated hardware and software products and services. Pico Neo2 6 Dof headset was launched in 2020, and the Pico team subsequently launched the world's first remote multi-site collaborative virtual training room system (We Training), which has received orders from dozens of vocational training institutions and industrial training programs. We Training, which won the award this time, has added a "Discussion Room" module based on previous multi-user collaborative virtual training. In the Discussion Room, highly realistic virtual avatars can be generated with one click, allowing each user to "immerse" themselves in a virtual meeting scene and achieve true face-to-face communication through voice and text. The "Discussion Room" module also integrates functions such as PPT, images, videos, and 3D model animation calling and sharing, as well as comprehensive editing functions for text, video, and images, such as multi-user collaborative pen annotations, making virtual collaborative meetings more vivid, intuitive, and efficient than video conferences and offline meetings, truly realizing the integration of meetings and office work. We Training is the industry's benchmark product for virtual collaborative meetings in comparison to Facebook's Horizon Workrooms. It enables real-time, immersive interaction among multiple devices and locations through realistic virtual avatars, allowing users to communicate in a new way and bringing the industry training end of the Metaverse. In the future, We Training will continue to upgrade under the Ultrabang brand to provide users with a better user experience. Appendix 1: We Training Function Introduction (Training Room) In the training room, immersive training experiences can be conducted for practical training projects using VR. Based on the design of standard operating manual procedures, real simulated operations and steps are performed, and a virtual simulation environment with real-time interactive capabilities is created to make skill training more practical. We Training fully leverages the advantages of VR training, improving learning efficiency, reducing education costs, avoiding operational safety risks, and increasing learning interest and motivation, meeting the needs of diverse learning and comprehensive talent development, and providing new technological means for professional training to improve the quality and user experience of teaching and training. Appendix 2: Pico Introduction Jiangxi Pico Industry Co., Ltd. was established in Nanchang in 2015. It is a high-tech enterprise specializing in the development and application of AR/VR content and platforms. It is committed to exploring the deep integration of virtual reality technology and education, jointly creating a new model of integration between industry and education with leading industry enterprises, and providing cross-platform, multi-terminal immersive curriculum teaching and learning experiences for learners at all stages, improving the level of vocational education talents in China. Pico has applied for over 120 patents for inventions, utility models, software copyrights, etc., and has independent intellectual property rights in key areas such as software engines, interaction design, motion capture, and image algorithms. Its business covers 23 provinces and cities nationwide, and it has been applied in over 1,300 colleges and universities. Pico has a complete layout in terms of domestically produced VR hardware and software engines and actively responds to policies. It has participated in the construction of China's first national vocational education virtual simulation demonstration training base, ensuring that the productivity brought by new technologies such as VR is implemented in vocational education.
科骏多人协作虚拟会议WE TRAINING荣获2021高通XR创新应用挑战赛VR行业组白金奖

矩道科技《星空探秘》荣获2021 Qualcomm XR创新应用挑战赛VR行业组金奖

"Qualcomm XR Innovation Application Challenge" is a creation and communication platform created by Qualcomm in collaboration with leading industry partners, aiming to connect the XR (Extended Reality) industry ecosystem by integrating hardware manufacturers, developer ecosystems, and channel distribution resources. It encourages the developer community to create diverse and high-quality XR software applications for the Chinese market, promoting the development of the XR industry in China. "Stargazing Exploration" provides a detailed introduction to the shapes, legends, and observation methods of 88 constellations. It also introduces related stars, nebulae, star clusters, galaxies, etc. With a deep starry background, it displays countless starry lines, providing intuitive information about constellations. The drawing of these lines is scientifically certified. In addition, the software also shows detailed information about nebulae and galaxies related to constellations, allowing users to gain scientific knowledge while stargazing. Shanghai Judao Network Technology Co., Ltd. is a high-tech enterprise and double soft enterprise with the vision of "adding an extra dimension to education." The company is dedicated to the deep integration of XR technologies such as virtual reality and augmented reality with education and teaching, creating K12 virtual simulation products and solutions that combine regular and innovative teaching methods. With the advantage of its VR/3D virtual simulation laboratory series products, Judao Technology has received high praise from users and partners and has served nearly a thousand primary and secondary schools across the country. The company plans to apply XR technology to all subjects in the K12 stage, providing users with XR virtual simulation products and solutions for all subjects. With the advancement of 5G technology, the combination of 5G and XR will bring technological innovation to education. Judao Technology is willing to work with partners to continuously provide progressive, high-quality products, solutions, and services for K12 users.
矩道科技《星空探秘》荣获2021 Qualcomm XR创新应用挑战赛VR行业组金奖

拜科生物《拜科VR虚拟手术室》荣获2021高通XR挑战赛HTC VIVE 专项奖最高奖白金奖

“2021 Qualcomm XR创新应用挑战赛”是由高通公司和中国电信联合主办的活动,得到了Unity、虚幻引擎、HTC Vive、爱奇艺智能、趣立科技、Nreal、OPPO、Pico、影创科技和XRSPACE等XR产业链领先企业的支持。作品《拜科VR虚拟手术室》是一个医学可视化数字平台,利用拜科的超精细虚拟人体及标本大数据库,结合医学专家的临床经验指导,在HTC发布的Focus 3硬件上呈现。该作品通过1:1还原的虚拟仿真手术室场景,为用户提供特定手术所需的环境和硬件,熟悉手术室设备使用规范,并支持观察真实人体标本、与虚拟病人进行交互,以及观看手术模拟操作引导。拜科生物利用真实人体数据和顶尖的数字图像识别与还原技术,打造了全球数量最多、精度最高、系统分类最全面的3D虚拟人体模型库。他们在医学可视化与虚拟仿真领域拥有强大的研发能力与系统集成能力,在医学教学和实践中推动了更高层次的研发、测试、改良和实施落地。未来,拜科还将联合专业医疗机构打造权威医疗沉浸式交互系统性平台,为现代医学教育提供新的教学方案,为人类的健康事业带来革命。
拜科生物《拜科VR虚拟手术室》荣获2021高通XR挑战赛HTC VIVE 专项奖最高奖白金奖