SideFX 的“Houdini”下一次重大更新的预告影像“Houdini 21 Sneak Peek”已公开!
Houdini 21 Sneak Peek
以下是将搭载于 Houdini 21 的新功能预览!敬请期待将于 8 月 11 日起在温哥华举办的 SIGGRAPH 2025 的主题演讲、HIVE 演讲等内容。
- Otis: GPU accelerated organic tissue solver(GPU 加速有机组织求解器)
- Otto: fully muscle and tissue rigged human with bone geometry(配备肌肉、组织和骨骼几何体的完整人形绑定)
- Muscle Transfer: transfer muscle and bones geometry between characters(在角色之间转移肌肉和骨骼几何体)
- Skin Deform: skin sliding over muscles(皮肤在肌肉上滑动的变形)
- MPM enhancements(MPM 的强化功能)
- MPM Source: continuous emission with overlapping expansion(通过连续发射与重叠扩展进行释放)
- Neural Point Surface: pretrained models (liquid)(液体用预训练模型)
- MPM Surface Tension: point and grid based(基于点和网格的表面张力)
- MPM Surface: meshing toolsett with UV preservation(保留 UV 的网格生成工具集)
- MPM Debris Source: point emission for secondary sim(二次模拟用的碎片发射点)
- MPM Solver: auto sleep control(自动休眠控制)
- MPM Post-Fracture and Deform Pieces: fracture and transfer sim to renderable geo(破碎后对几何体进行变形,并转换为可渲染形状)
- RBD Car Fracture: easy constrained fracturing with any vehicle type(适用于任意车辆类型的简单约束破碎)
- RBD Car Transform: transform car rig or its sim points, re-align wheels and adjust steering conetwist constraints(变换汽车绑定或其模拟点,重新对齐车轮并调整转向约束)
- HeightField Erode 3.0: COP-powerd hydraulic and thermal erosion solver(利用 COP 的水流与热侵蚀求解器)
- HF Terracing example: leverage COPs for environment building(利用 COP 进行环境构建的梯田示例)
- COP Phasor Noise: wave pattern generation(波形图案生成)
- COP Baker: bake your own bread(自制烘焙处理)
- Houdini Engine COPs Support(Houdini Engine 的 COP 支持)
- COP Grunges(COP 的污渍素材)
- COP Grunges and Mterial Presets(COP 的污渍素材与材质预设)
- COP Bubble Noise(COP 的气泡噪波生成)
- Vulkan Viewport: initial support for Gaussian Splats(Vulkan 视口对 Gaussian Splats 的初始支持)
- Geometry Light: use point, curve, mesh or volume as light source(可将点、曲线、网格或体积用作光源)
- Primitive-driven Texture Maps in Solaris(Solaris 中的基于原始体驱动的纹理贴图)
- LMA Fur Shader: dirt and wetness controls(可控制污渍和潮湿表现的毛发着色器)
- APEX Autorig Builder: apply pre-buolt or custom rig components to characters(将预设或自定义绑定组件应用到角色)
- Custom facial rig(自定义面部绑定)
- LookAt constraints(注视约束)
- APEX Motion Mixer NLE: arbitrary rig ccontrols(可自由控制绑定的非线性编辑)
- Shot Sculpt: sculpt brushes and masking for character finaling(用于角色定稿的雕刻笔刷和遮罩)
- Armature Deform: use ML to resolve skin interpenetration for stable results between poses(使用 ML 解决皮肤穿插,以在姿势之间获得稳定结果)
- Pyro Thruster Exhaust: no sim required(无需模拟的 Pyro 推进器尾焰)
- SOP Pyro Shelf Tools: render-ready pyro recipes(可直接渲染的 Pyro 配方)
- ML Volume Upres: billowy Smoke upres recipe with frame independent inference(蓬松烟雾的上采样配方,使用帧独立推理)
- ML tools for training and inference(用于训练和推理的 ML 工具)
- COP Sparse Pyro (3D): fast volumetric solver with recipes and live simulation control(带配方和实时控制的快速 3D 体积求解器)
- COP Flow (2D): fast fluid solver with live simulation control(支持实时控制的快速 2D 流体求解器)
- COP Reaction Diffusion: biological formation solver with continuous activation control(具有连续激活控制的生物形成求解器)
- COP Layer from Curves(从曲线生成图层)
COP Scatter on Curves(在曲线上散布)
COP Rasterize Curves and Scatter Shapes(曲线与散布形状的栅格化)
无论什么表现、什么问题,Houdini 都能解决!
真期待 SIGGRAPH 2025 上的演讲!
链接
SIGGRAPH 2025 | SideFX
Houdini 21 Sneak Peek | SideFX