Unity公开了 Megacity 演示影像!据说是在赛博朋克城市中高效渲染数百万个对象和 500 万辆 AI 车。真棒
Create massive game worlds with Unity’s Entity Component System (ECS)
Unity 的新 ECS(Entity Component System)可以让场景中每秒 60 帧地处理数百万个对象。
这个演示是使用 2018.3 并做了一些修改制作而成的,据说计划在 2019 年公开完整源代码和资源。
参考链接
A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles – Unity Blog
Job System & ECS – Unity
4.5M Mesh renderers
200K Unique objects per building
100K Individual audio sources
5K Dynamic vehicles
60 FPSMega City is a project built on our preview data oriented design tech alongside tons of optimizations we’re aiming to bring to Unity in 2019. pic.twitter.com/qIzlXlCJ2h
— Unity for Games (@unitygames) October 24, 2018