一举介绍使用开源3DCG软件“Blender”的
物理基础渲染引擎“Cycles”的案例的
Cycles Demoreel 2014
太棒了!
也期待 Blender 和 Cycles 今后的进化!
编辑:Alexander Mitzkus (http://www.zuggamasta.de)
音乐:Jan Morgenstern (http://www.janmorgenstern.com)
制作:Thomas Dinges (http://dingto.org/)感谢所有贡献者:
Alexander Mitzkus (http://www.zuggamasta.de)
Andrew Price (http://www.blenderguru.com)
blendFX (http://www.blendfx.com)
Caminandes (http://www.caminandes.com)
eMirage (http://www.emirage.org)
Flamboyant Paradise (http://www.flamboyantparadise.com)
Gleb Alexandrov (http://www.blender-game.com)
Greg Zaal (http://www.adaptivesamples.com)
Jesse Sutherland
Lee Salvemini (http://www.cgmasters.net)
Loica (http://www.loica.tv)
Mathieu Auvray (http://mathieu-auvray.tumblr.com)
Mauro Pfister
Project Gooseberry (http://gooseberry.blender.org)
Ronny Großheim (https://www.youtube.com/user/nutelZ)
Tears of Steel (http://www.tearsofsteel.org)
Wires for Empathy (http://www.wiresforempathy.org)