由“神秘海域”系列开发中广为人知的 Naughty Dog 的 Andrew Maximov 发表的 GDC 2016 演讲视频《Technical Art Culture of ‘Uncharted 4’》
Uncharted 4’s Technical Art Culture
总之先给我看视频!这样的人从 25:00 开始看就可以了。
让人羡慕、能照顾到各种细节的工具一大堆!
- Ambient Vertex Shader Animation ,Control Speed, Direction etc…
- Texture Baker
- Character Proxy (bake all shaders into 1 lowres copy)
每个角色在 LoD 上 1-2 个 shader(而不是约 10 个) - Building Proxy
- Auto Shadow Proxy
- Auto LoDs With Shared LMap UVs
- Vertex Color Tools
- AO Blend Mode
Free global contextual blend data - Computer-Assisted Population
Populate on Selected Faces
Tweak Population Attributes
Choose any object in the scene to populate
Save and load to game or output your transforms to a file and generate objects at runtime - 通过 dc script 在运行时更新参数
- Background Decals
真羡慕啊・・
链接
GDC Vault – Technical Art Culture of ‘Uncharted 4’
还没看过最新游戏实机画面的人请看这里