全球最大的计算机图形学学会活动亚洲举办「SIGGRAPH(Special Interest Group for Computer Graphics)Asia 2021」技术论文预告片已公开!
SIGGRAPH Asia 2021 – Technical Papers Trailer
SIGGRAPH Asia 2021 – Emerging Technologies Trailer
SIGGRAPH Asia 2021 活动概要
- 2021年12月14日~17日
- 东京国际论坛(有乐町)+线上
- 预先录制会话:12月6日~(虚拟平台)
也把技术论文预告片中登场的技术单独视频和链接贴在这里。
Weatherscapes: Nowcasting Heat Transfer and Water Continuity (SIGGRAPH Asia 2021)
能够以交互式速度模拟天气的新物理基础模型
Computational Sciences Group — Project Page
Fast Volume Rendering with Spatiotemporal Reservoir Resampling
通过时空储备重采样实现高速体渲染
Fast Volume Rendering with Spatiotemporal Reservoir Resampling – Daqi’s Blog
Dynamic Neural Garments
以3D身体动作序列为前提,模拟并合成目标服装的动态外观,并共同学习使其与脱衣3D角色的背景渲染协调一致的动态神经服装技术
SGP | UCL
Transflower: probabilistic autoregressive dance generation with multimodal attention
伴随多模态注意力的概率自回归舞蹈生成
Transflower | MetaGen
SuperTrack: Motion Tracking for Physically Simulated Characters using Supervised Learning
由Ubisoft提出,使用监督学习对物理模拟角色进行运动跟踪
SuperTrack – Motion Tracking for Physically Simulated Characters using Supervised Learning – Ubisoft Montréal
Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control
NeuralActor 是一种在任意视角和任意可控姿势下高质量合成人类的新方法
Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control
Human Dynamics from Monocular Video with Dynamic Camera Movements
利用有关物理法则的先验知识,从野外视频中重建3D人体动作的新方法
Human Dynamics from Monocular Video with Dynamic Camera Movements
Interactive Cutting and Tearing in Projective Dynamics with Progressive Cholesky Updates
渐进式Cholesky更新与投影动力学中的交互式切割和撕裂
Projects and Publications of Chen’s Group
Semi-supervised video-driven facial animation transfer for production
由 Digital Domain 提供的技术。无链接
HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields
拓扑变化的神经辐射场的高维表示
HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields
Barbershop: GAN-based Image Compositing using Segmentation Masks
基于GAN反演的图像合成新解决方案,尤其针对发型迁移问题
Barbershop: GAN-based Image Compositing using Segmentation Masks
Large Steps in Inverse Rendering of Geometry Paper
几何逆渲染中的大步进
RGL | Large Steps in Inverse Rendering of Geometry
Learning to Reconstruct Botanical Trees from Single Images
从单张图像重建植物树木
Learning to Reconstruct Botanical Trees from Single Images
Modeling Flower Pigmentation Patterns
花朵色素沉着模式建模
Modeling Flower Pigmentation Patterns
VR social copresence with light field displays
无链接
Volume decomposition for two-piece rigid casting
双件刚性铸造的体积分解
Volume decomposition for two-piece rigid casting
Practical pigment mixing for digital painting
无链接
Spiral-spectral fluid simulation
一种快速且富有表现力的方法,用于在圆盘、球体、圆柱体、椭球体、旋转椭球体、环面等径向区域中模拟流体
T. Kim, Computer Graphics, Etc.
Fast and Versatile Fluid-Solid Coupling for Turbulent Flow Simulation
一种高效且用途广泛的方法,用于在动态(格子玻尔兹曼)流体模拟框架内模拟双向流体-固体耦合,对层流和高湍流以及厚物体和薄物体均有效
Applied Geometry Lab Publications
FrictionalMonolith: A Monolithic Optimization-based Approach for Granular Flow with Contact-Aware Rigid-Body Coupling
提出了 FrictionalMonolith,一种单体压力摩擦接触求解器,可更准确、稳健且高效地模拟刚体与连续体颗粒材料或无黏性流体之间的双向相互作用
FrictionalMonolith: A Monolithic Optimization-based Approach for Granular Flow with Contact-Aware Rigid-Body Coupling
Ships, Splashes, and Waves on a Vast Ocean
可在广阔海洋上表现船只、飞溅和波浪的新方法
Computational Sciences Group — Project Page
foids bio-inspired fish simulation for generating synthetic datasets
无链接