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Unity Megacity Demo – 在 Unity 中高效渲染数百万个对象!赛博朋克城市的演示影像!

Unity公开了 Megacity 演示影像!据说是在赛博朋克城市中高效渲染数百万个对象和 500 万辆 AI 车。真棒

Create massive game worlds with Unity’s Entity Component System (ECS)

Unity 的新 ECS(Entity Component System)可以让场景中每秒 60 帧地处理数百万个对象。
这个演示是使用 2018.3 并做了一些修改制作而成的,据说计划在 2019 年公开完整源代码和资源。

参考链接

A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles – Unity Blog
Job System & ECS – Unity

4.5M Mesh renderers
200K Unique objects per building
100K Individual audio sources
5K Dynamic vehicles
60 FPS

Mega City is a project built on our preview data oriented design tech alongside tons of optimizations we’re aiming to bring to Unity in 2019. pic.twitter.com/qIzlXlCJ2h

— Unity for Games (@unitygames) October 24, 2018