仅需6元!PCVR游戏大作《Alien: Isolation》降价95%,限时促销中

Steam正在提供为期一天的“Alien Day(异形日)”促销活动。原价112元的生存恐怖游戏《Alien: Isolation》现在只需6元即可购买,降价幅度达到95%。此外,原价167元的《Alien: Isolation Collection》完整捆绑包现只需41元,包含游戏和七个扩展包。这个限时活动仅在今天有效,有兴趣的玩家可以前往Steam页面购买。 对于这款发行时间已有六年的游戏而言,它对VR玩家有特殊地方。尽管开发商没有正式在完整版本中加入VR支持,但只需简单地添加几行额外的代码,玩家就可以用SteamVR头显来玩游戏,也可以通过免费的MotherVR mod将游戏带入VR世界。虽然VR模式有一些限制,比如不支持六自由度控制器,但仍然可以在虚拟现实中体验极致恐怖的异形世界。 《Alien: Isolation》是一款第一人称科幻恐怖潜行游戏,故事发生在“异形”事件后的第十五年,玩家扮演艾伦·雷普利的女儿阿曼达,面临为生存而战并揭开母亲消失真相的任务。除了应对致命的异形,玩家还需要寻找资源并解开各种难题。
仅需6元!PCVR游戏大作《Alien: Isolation》降价95%,限时促销中

最新资讯六大方面解读VR-AR设备在医疗行业的应用问题

本文讨论了VR眼镜在显示设备固定方式、与其他设备的互联、暗适应、分辨率、可视角度、屏幕闪烁要求、系统延时和透镜质量等方面的关键参数。显示设备的外接接口和互联技术(如USB、蓝牙、WIFI)对VR体验至关重要,良好的分辨率和适当的视角能够提升用户沉浸感。同时,屏幕闪烁和延时会显著影响用户舒适度。透镜质量、双眼承受度及色彩参数也在主观评价中有重要地位。本文讨论了VR-AR设备在医疗设备中的应用标准,强调了研发应该经过零部件测试、用户体验评价等多个阶段。提出了六大维度的VR-AR设备评价体系,包括用户指导、健康指导和人体工学设计等方面。用户指导要求明确警告、安全环境确认以及对设备使用的正确说明。健康指导主要关注使用群体、休息时间和晕动症注意事项。人体工学设计则强调瞳距调节以及VR眼镜的佩戴方式,以提高用户的使用舒适度和安全性。
最新资讯六大方面解读VR-AR设备在医疗行业的应用问题

日报日报:Oculus Quest侧载平台SideQuest发布更新;Snapchat:疫情期间视频通话功能较上月增长50%

关注VR陀螺官网并通过提供的联系方式进行投稿、爆料及商务合作。六六的微信号码为13138755620,可用于行业交流和合作事宜。VR/AR培训公司Virti获得TechForce19挑战计划资金,旨在帮助医护人员应对疫情。同时,Snapchat在疫情期间报告视频通话功能增长50%,AR滤镜使用时长提升25%。用户在家时,社交、健身和在线购物的活动增加。此外,社交VR平台Bigscreen更新,提供电影点播服务。Oculus Quest侧载平台SideQuest推出新功能,包括愿望清单和消息系统改进,提升了用户体验。这些变化反映出XR行业在疫情期间的迅速适应和发展。
日报日报:Oculus Quest侧载平台SideQuest发布更新;Snapchat:疫情期间视频通话功能较上月增长50%

最新资讯NFL职业球员拉马尔·杰克逊代言VR产品

NFL 2019年MVP拉马尔·杰克逊与体育科技公司Status Pro达成合作,推出定制的VR产品《Lamar Jackson Experience》。该平台使用VR和AR技术,为球迷提供第一人称沉浸式体验,包括家庭VR游戏和直播活动,利用运动员数据创造真实场景。杰克逊表示对该技术的真实性和乐趣感到震撼,并希望通过这个平台与粉丝分享他的NFL经历。Status Pro首席执行官Troy Jones强调,目标是让球迷亲身体验职业足球的感觉,并与NFL球员的经验相结合。
最新资讯NFL职业球员拉马尔·杰克逊代言VR产品

最新资讯Oculus Quest侧载平台SideQuest发布更新,颁发开发者奖项

4月24日,Oculus Quest的侧载平台SideQuest发布了全面更新,推出了SideQuest X,以应对市场需求的快速增长。新功能包括愿望清单、评论系统、用户体验改进及私人列表功能等。此外,SideQuest还颁发了一系列奖项以表彰社区中的创作者,特别是对将经典FPS游戏移植到VR的开发者DrBeef及模块开发者RedBrumbler的奖励,同时向多位开发团队致敬。

Facebook研究人员开发的手部追踪文本输入系统摒弃了键盘(在某种程度上)。

Facebook Reality Labs的研究人员展示了一种名为PinchType的新型无控制器手部追踪文本输入方法的原型演示。该系统将手和手指视为预测键盘,并使用捏合手势来选择字母组。该系统旨在解决AR和VR头显中文本输入的挑战,如键盘不可见和语音输入的隐私问题。PinchType通过将键分组映射到每个手指上,以及根据上下文预测单词,提供了一种新颖且快速的文本输入方式。研究人员对该系统进行了初步测试,结果显示大多数参与者认为PinchType比浮空键盘更舒适,并且输入速度也相对较快。然而,该系统对准确的手部追踪有一定依赖性,而且在某些角度下手背会遮挡手指,这可能会影响系统的可用性。PinchType原型是Facebook Reality Labs研究人员的工作,他们在CHI 2020会议上发表了相关研究。目前还需要等待更多详细信息的发布,以确定该系统在实际应用中的表现。

最新资讯VR游戏行业深度报告: 爆款游戏推动硬件普及,5G促进VR产业规模化运用

通过研运一体化,相关公司实现了资源的高效利用和长远发展,确保精品游戏的稳定供给。游族网络以大IP、精品化和全球化为核心,持续发展多样化产品,包括《少年三国志》和《权力的游戏》手游,尽管面临成本压力,依然推进海外市场布局。宝通科技则依托双主业和全球研运一体化,加快科技创新,加强移动游戏的出海能力,并探索新技术的应用以推动行业发展,争取在5G及AR/VR领域实现突破。VR游戏对处理芯片的渲染能力要求显著高于传统桌面游戏,尤其在画面帧率和响应时延方面。VR游戏需达到90FPS,以确保低于20ms的延迟,而传统游戏为60FPS和150ms。尽管2019年推出的VR一体机大多采用高通骁龙835芯片,但其性能依然落后于同期手机的骁龙855,导致VR游戏体验不足。此外,5G技术的普及将有效提升VR内容的传输速度和交互体验,尤其在观看高分辨率全景视频和降低延迟方面表现突出,有望促进VR行业的发展。虚拟现实(VR)产业由硬件、软件、内容制作与分发、应用与服务四部分构成。硬件包括核心器件(如芯片、传感器、显示屏、光学器件和通信模块)及终端设备(PC、移动端和一体机)。软件则涵盖支撑软件和开发工具。内容制作在推动硬件发展的同时,应用于游戏、视频直播等领域,同时VR的应用场景也在教育、医疗、服务等多行业中扩展。整体市场预计到2020年将达到2000亿元,并持续增长。VR头显设备出货量经历了萎缩,但随着技术进步,预测在2019-2023年将逐渐回升。家庭场景已成为VR的主要应用领域,表明VR设备在美国家庭日常生活中逐渐普及,未来市场潜力巨大。用户在选择VR设备时,可以根据不同的可穿戴选项(如Oculus、HTC、索尼等)进行选择,价格从99美元到799美元不等。Cloud VR的发展有望降低终端成本并提升用户体验,推动VR产业规模化。Steam作为重要的VR游戏分发平台,通过支持多种硬件和丰富的游戏内容,巩固了其市场地位,同时,小型平台通过更优惠的分成策略鼓励内容创作。Oculus也在寻求通过独占游戏推动自身生态发展。5G与云游戏技术结合,为VR一体机降低硬件成本并提升用户体验提供了可能。由于移动端芯片的性能限制,VR设备存在“马拉大车”的问题,渲染质量受限。通过将3D图形运算移至云端,5G能降低延时,提升渲染速度,从而达到较高的画质。此外,2020年三大运营商在5G和VR建设上投资总计1803亿元,推动产业发展。整体来看,随着政策支持和技术进步,中国VR产业的增长潜力巨大。随着5G技术的推进,VR游戏的交互性和硬件限制将得到改善,相关公司如完美世界、三七互娱、游族网络和宝通科技将受益。但风险因素包括疫情对5G应用的影响、VR技术突破的停滞及游戏行业监管政策的收紧。文章中还提到VR技术的特征,包括显示效果受光学元件影响、显著的显示时延,以及延迟控制对用户体验的重要性。同时,视角场(FOV)也是影响沉浸感的核心指标。Oculus通过收购Beat Games和Sanzaru Games,提升了自研能力,稳定了VR内容生产。Beat Saber和Asgard’s Wrath等作品表现优秀。Valve则通过开发追踪技术和Knuckles Controller手柄,持续改善VR体验,增强了其在市场中的竞争力。游戏《Half-Life: Alyx》不仅受到了高评价,还促进了Valve Index销量增长,为VR设备普及奠定基础。整体行业向多元化发展,关注AR、VR、云游戏等新技术,潜力巨大。单眼视场的水平角度为170°-175°,双目视场组合可达200°-220°。提高FOV的主要方法为缩短眼睛与透镜的距离和增加透镜直径,但大透镜亦会引发重量和像差问题。Oculus开发的混合型菲涅尔透镜减轻了重量并降低光学伪影,成为提升FOV的关键技术。可变焦技术能解决VR中的辐辏调节冲突,改善用户体验。此外,VR设备已从3DOF升级至6DOF,提高了交互能力。眼球追踪技术在计算、显示和交互方面具有显著优势。最后,VR一体机因其小型轻量化特性正成为市场主流。
最新资讯VR游戏行业深度报告: 爆款游戏推动硬件普及,5G促进VR产业规模化运用

最新资讯VR / AR培训公司Virti获TechForce19挑战计划资金,将助医护人员应对疫情

VR/AR培训公司Virti近日获得英国NHSX TechForce19挑战计划资金,用于扩展其COVID-19健康和社会护理模拟培训项目。这项培训旨在为临床工作人员、医学生、志愿者和退休医务人员提供快速有效的技能培训,以应对COVID-19带来的挑战。Virti结合虚拟现实和人工智能技术,能够在安全的虚拟环境中评估用户性能。此次获得的资金将帮助指导更广泛的培训部署,支持受疫情影响的社区和脆弱群体。
最新资讯VR / AR培训公司Virti获TechForce19挑战计划资金,将助医护人员应对疫情

为什么你不能不使用虚拟现实头戴设备来玩《半条命:爱莉克丝》

专注于增强现实(XR)和虚拟现实(VR)技术的创业公司波尼福(Bonifoo)最近宣布完成了1000万美元的A轮融资。这笔资金将用于加速公司的研发、市场推广和全球业务扩展。波尼福的技术使用户能够通过将数字内容叠加到真实世界中来获得沉浸式体验。这种技术在教育、培训、娱乐和企业应用等领域有广阔的应用前景。波尼福的创始人兼首席执行官表示,该公司已经建立起了强大的技术团队,并与一些大型公司合作,为用户提供具有创新性的解决方案。此轮融资由一家领先的风险投资公司领投,还有几家机构和个人投资者参与。波尼福计划利用这笔资金进一步发展自己的产品和服务,并在全球范围内扩大市场份额。他们也将继续与合作伙伴合作,提供更多创新和实用性强的XR解决方案,以满足不同行业的需求。"Half-Life: Alyx" (2020) is a stunning VR game developed by Valve specifically for virtual reality. The game was released last month on SteamVR compatible headsets, receiving global acclaim. If you don't have a VR headset but still want to play the game, I would advise against using unofficial PC monitor mods for your first experience. Instead, purchase a VR headset and avoid spoiling the game for yourself. Regardless of your opinion on the details of "Half-Life: Alyx," it is truly a VR game, unlike some experimental mods we have seen in the past. While there is nothing wrong with enjoying VR modded games (such as "Alien: Isolation"), it is safe to say that we have surpassed those experiences from a game design standpoint, after four years of consumer VR. Valve specifically designed "Half-Life: Alyx" to align with intuitive inputs from head tracking and motion controllers. Many of the interesting elements they designed around these inputs would be lost if you removed them. It's like playing "Just Dance" with a gamepad instead of dancing on arrows. This philosophy of full-body VR design makes the game not play well on traditional displays. Although there seems to be a keyboard and mouse mod available for "Half-Life: Alyx" now, as seen in the developer's promotional video. I wouldn't say that the mod is completely terrible. Undoubtedly, making such a mod takes time and dedication, but it completely overlooks the purpose of VR. It disregards inherent issues like renderer lag when the user's view moves too quickly. By skipping the entry point of virtual reality and playing "Half-Life: Alyx" on a monitor, you will miss out on a lot. Motion controllers are not just for you to carefully examine your virtual hands in VR. They actually enhance immersion in other, more important ways. While the controllers have fewer buttons compared to a keyboard and are closer to gamepads in terms of construction, this shouldn't lead you to believe that VR controllers are a simpler input method. Despite the lower "mechanical" complexity of motion controllers, VR game designers focus on creating "virtual" complexity through shooting and reloading weapons, throwing objects, gesture commands, resource management, etc., tasks that would otherwise require scrolling, hotkeys, or floating 2D menus. This doesn't mean that using motion controllers is necessarily easy from the start, but if you've been using your hands since you were little, reaching out and grabbing something may be instinctual for you. For example, reloading a magazine, aggressively grabbing a grenade with a "gravity glove" and throwing it into a broken window while smoothly killing a headcrab with a series of actions, is a completely different experience compared to rotating the view with a mouse, pressing "E," "1," scrolling the mouse wheel, and left-clicking. For hardcore PC players accustomed to complex key combinations, executing a set of insane key presses might be familiar, but when it also involves your virtual arm moving with your face and grabbing objects with your left-click, it reaches an almost cartoonish level. Although motion controllers are the foundation for interacting with these kinds of objects, you can technically abstract these tasks with a cursor and a few buttons. However, when faced with 3D puzzles in "Half-Life: Alyx," dexterity and natural exploration abilities are key. This is where this mod fails, and it's when you really wish you had a VR headset. Immersion is paramount. Like fun, fear is subjective, and it's hard to argue that you would be more scared of an enemy when sitting in front of a monitor. Contrary to facing off in stereoscopic 3D, I've played plenty of flat horror survival games that made me almost too scared to blink. But nothing compares to the terrifying immersion of feeling something on your neck for real. Watching Twitch streams of "Half-Life: Alyx" in VR doesn't do justice to the actual experience of the game. Compared to the endlessly respawning enemies in the "Half-Life" series, "Alyx" has relatively few enemies, which may seem ludicrous. It seems that Valve's intention in creating "Alyx" was "less is more," as each enemy requires more attention and effort to kill in VR. Conversely, playing the game with a mouse and keyboard makes it less engaging on a computer monitor. But in VR, it's a different story. There's a name that comes to mind (no spoilers), phonetically similar to "Reff." Simple and to the point. Rectangular screen videos only show a small part of the game environment. However, I'm not underestimating the visual effects of "Half-Life: Alyx," which include various interactive objects and intricate interiors and exteriors. As a new VR user, you might be surprised by the immersion provided by positional audio. When you turn your head and the audio matches your head's position, your brain gives you a sense of "I'm really here." This feeling is even stronger when the sound comes from a headcrab lurking above you. Wearing a VR headset is crucial for synchronizing these perceptual systems, especially in games like "Half-Life: Alyx" where it makes you more on edge than when sitting at a desk. Check out our interview with game designer Robin Walker to learn about Valve's development process and their "room-by-room design" concept. That being said, even if PC monitor mods could display finer details, "Half-Life: Alyx" would lose these fundamental immersion elements. It's not worth being limited just to say that you finally played a new "Half-Life" game that has been released for over a decade. You would miss out on complex spaces begging to be explored, constantly feeling frustrated as you struggle to pick up and throw objects that would be a split second in your backpack. You would miss what we consider to be a [10/10] VR game experience. Here's some advice: buy a cheap second-hand headset. Look for something like Oculus.现在有一些交易可以购买价格更便宜的Rift S头盔。你甚至可以向朋友借用2016年的一款PC VR头盔来在VR中玩游戏。既然你已经购买了游戏,最好好好享受一下。 如果你对此感兴趣,可以在GitHub上下载驱动程序,里面包含了快速安装指南。但请注意我们已经提醒过你了。

ARSnapchat:疫情期间视频通话功能较上月增长50%,AR滤镜使用时长增长25%

在居家隔离期间,Snapchat用户群聊和视频通话显著增长,视频通话量比前一个月增加50%。用户在通话中使用AR滤镜以增加趣味性,滤镜使用时间比上月增长了25%。此外,Snap Camera的下载量在3月增长了10倍,它能将AR滤镜应用于桌面视频会议。用户还基于COVID-19主题制作了超过445个故事,6800万人观看相关内容。整体来看,Snapchat的AR功能在这一时期受到广泛关注。
ARSnapchat:疫情期间视频通话功能较上月增长50%,AR滤镜使用时长增长25%