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梦途科技《Rampage》荣获2021高通XR挑战赛PICO游戏组金奖

9月23日,中国电信与高通公司联合举办了2021 Qualcomm XR创新应用挑战赛的颁奖典礼。该活动汇聚了XR产业链上众多重量级企业,展示了XR产业作为新一代信息技术融合创新的典型领域日渐成熟。在230个参赛作品中,梦途科技的作品《Rampage》脱颖而出,荣获PICO游戏组金奖。《Rampage》是一款融合了Roguelite随机要素和策略选择的多人合作射击VR游戏,玩家可以扮演能力不同的英雄,在随机关卡中进行冒险和升级,形成千变万化的装备,增加游戏的机制与可玩性。梦途科技在推出《Rampage》之外,还自主研发了其他多款VR游戏,致力于打造虚拟世界。该创新应用挑战赛旨在链接XR产业生态链,推动中国XR产业的发展。未来,梦途科技将继续研发VR游戏,为XR的变革做出贡献。
梦途科技《Rampage》荣获2021高通XR挑战赛PICO游戏组金奖

科骏多人协作虚拟会议WE TRAINING荣获2021高通XR创新应用挑战赛VR行业组白金奖

"Qualcomm XR Innovation Application Challenge" is a creative platform created by Qualcomm in collaboration with leading industry partners to connect the XR (Extended Reality) industry ecosystem, integrate hardware manufacturers, developer communities, and distribution channels, and encourage the creation of diverse and high-quality XR software applications for the Chinese market, promoting the development of the XR industry in China. Pico, committed to combining the progress of core technologies in the global VR field, especially hardware technology, with self-developed technology and products to provide customers with integrated hardware and software products and services. Pico Neo2 6 Dof headset was launched in 2020, and the Pico team subsequently launched the world's first remote multi-site collaborative virtual training room system (We Training), which has received orders from dozens of vocational training institutions and industrial training programs. We Training, which won the award this time, has added a "Discussion Room" module based on previous multi-user collaborative virtual training. In the Discussion Room, highly realistic virtual avatars can be generated with one click, allowing each user to "immerse" themselves in a virtual meeting scene and achieve true face-to-face communication through voice and text. The "Discussion Room" module also integrates functions such as PPT, images, videos, and 3D model animation calling and sharing, as well as comprehensive editing functions for text, video, and images, such as multi-user collaborative pen annotations, making virtual collaborative meetings more vivid, intuitive, and efficient than video conferences and offline meetings, truly realizing the integration of meetings and office work. We Training is the industry's benchmark product for virtual collaborative meetings in comparison to Facebook's Horizon Workrooms. It enables real-time, immersive interaction among multiple devices and locations through realistic virtual avatars, allowing users to communicate in a new way and bringing the industry training end of the Metaverse. In the future, We Training will continue to upgrade under the Ultrabang brand to provide users with a better user experience. Appendix 1: We Training Function Introduction (Training Room) In the training room, immersive training experiences can be conducted for practical training projects using VR. Based on the design of standard operating manual procedures, real simulated operations and steps are performed, and a virtual simulation environment with real-time interactive capabilities is created to make skill training more practical. We Training fully leverages the advantages of VR training, improving learning efficiency, reducing education costs, avoiding operational safety risks, and increasing learning interest and motivation, meeting the needs of diverse learning and comprehensive talent development, and providing new technological means for professional training to improve the quality and user experience of teaching and training. Appendix 2: Pico Introduction Jiangxi Pico Industry Co., Ltd. was established in Nanchang in 2015. It is a high-tech enterprise specializing in the development and application of AR/VR content and platforms. It is committed to exploring the deep integration of virtual reality technology and education, jointly creating a new model of integration between industry and education with leading industry enterprises, and providing cross-platform, multi-terminal immersive curriculum teaching and learning experiences for learners at all stages, improving the level of vocational education talents in China. Pico has applied for over 120 patents for inventions, utility models, software copyrights, etc., and has independent intellectual property rights in key areas such as software engines, interaction design, motion capture, and image algorithms. Its business covers 23 provinces and cities nationwide, and it has been applied in over 1,300 colleges and universities. Pico has a complete layout in terms of domestically produced VR hardware and software engines and actively responds to policies. It has participated in the construction of China's first national vocational education virtual simulation demonstration training base, ensuring that the productivity brought by new technologies such as VR is implemented in vocational education.
科骏多人协作虚拟会议WE TRAINING荣获2021高通XR创新应用挑战赛VR行业组白金奖

矩道科技《星空探秘》荣获2021 Qualcomm XR创新应用挑战赛VR行业组金奖

"Qualcomm XR Innovation Application Challenge" is a creation and communication platform created by Qualcomm in collaboration with leading industry partners, aiming to connect the XR (Extended Reality) industry ecosystem by integrating hardware manufacturers, developer ecosystems, and channel distribution resources. It encourages the developer community to create diverse and high-quality XR software applications for the Chinese market, promoting the development of the XR industry in China. "Stargazing Exploration" provides a detailed introduction to the shapes, legends, and observation methods of 88 constellations. It also introduces related stars, nebulae, star clusters, galaxies, etc. With a deep starry background, it displays countless starry lines, providing intuitive information about constellations. The drawing of these lines is scientifically certified. In addition, the software also shows detailed information about nebulae and galaxies related to constellations, allowing users to gain scientific knowledge while stargazing. Shanghai Judao Network Technology Co., Ltd. is a high-tech enterprise and double soft enterprise with the vision of "adding an extra dimension to education." The company is dedicated to the deep integration of XR technologies such as virtual reality and augmented reality with education and teaching, creating K12 virtual simulation products and solutions that combine regular and innovative teaching methods. With the advantage of its VR/3D virtual simulation laboratory series products, Judao Technology has received high praise from users and partners and has served nearly a thousand primary and secondary schools across the country. The company plans to apply XR technology to all subjects in the K12 stage, providing users with XR virtual simulation products and solutions for all subjects. With the advancement of 5G technology, the combination of 5G and XR will bring technological innovation to education. Judao Technology is willing to work with partners to continuously provide progressive, high-quality products, solutions, and services for K12 users.
矩道科技《星空探秘》荣获2021 Qualcomm XR创新应用挑战赛VR行业组金奖

拜科生物《拜科VR虚拟手术室》荣获2021高通XR挑战赛HTC VIVE 专项奖最高奖白金奖

“2021 Qualcomm XR创新应用挑战赛”是由高通公司和中国电信联合主办的活动,得到了Unity、虚幻引擎、HTC Vive、爱奇艺智能、趣立科技、Nreal、OPPO、Pico、影创科技和XRSPACE等XR产业链领先企业的支持。作品《拜科VR虚拟手术室》是一个医学可视化数字平台,利用拜科的超精细虚拟人体及标本大数据库,结合医学专家的临床经验指导,在HTC发布的Focus 3硬件上呈现。该作品通过1:1还原的虚拟仿真手术室场景,为用户提供特定手术所需的环境和硬件,熟悉手术室设备使用规范,并支持观察真实人体标本、与虚拟病人进行交互,以及观看手术模拟操作引导。拜科生物利用真实人体数据和顶尖的数字图像识别与还原技术,打造了全球数量最多、精度最高、系统分类最全面的3D虚拟人体模型库。他们在医学可视化与虚拟仿真领域拥有强大的研发能力与系统集成能力,在医学教学和实践中推动了更高层次的研发、测试、改良和实施落地。未来,拜科还将联合专业医疗机构打造权威医疗沉浸式交互系统性平台,为现代医学教育提供新的教学方案,为人类的健康事业带来革命。
拜科生物《拜科VR虚拟手术室》荣获2021高通XR挑战赛HTC VIVE 专项奖最高奖白金奖

上丞科技《太空守卫》荣获2021 Qualcomm XR创新应用挑战赛金奖

2021年9月23日,高通公司(Qualcomm)与中国电信联合主办的“2021 Qualcomm XR创新应用挑战赛”在青岛举行了颁奖典礼。上丞科技的作品《太空守卫》从全球230多个参赛作品中脱颖而出,荣获了AR消费组金奖。该比赛由高通公司与中国电信联合主办,得到了Unity、虚幻引擎(Unreal Engine)、HTC Vive、爱奇艺智能、趣立科技、Nreal、OPPO、Pico、影创科技以及XRSPACE等XR产业链领先企业的协办。 《太空守卫》是一款AR动作冒险游戏。玩家需要在4399年的星球上建设炮台来保护基地,击败不断来袭的敌人。该游戏通过AR技术实现了真实的基地呈现,玩家可以身临其境地置身于基地之中,拥有全方位的游戏视角。此外,上丞科技还自主研发了其他多款XR游戏产品,包括《暴打怪兽》、《深海捕鱼》和《疯狂弹珠》等。作为XR产业的领先解决方案提供商,上丞科技在工业制造、教育培训、家居零售、汽车和游戏等领域提供了全方位的解决方案,获得了玩家的好评。
上丞科技《太空守卫》荣获2021 Qualcomm XR创新应用挑战赛金奖

《你不知道的角落》获2021 Qualcomm XR创新应用挑战赛天翼影视奖银奖

2021 Qualcomm XR Innovation Application Challenge, co-hosted by Qualcomm and China Telecom, held its award ceremony at the Hilton Hotel in Golden Beach, Qingdao on September 23, 2021. Since the official registration started on March 19, the competition has received over 230 entries from XR companies and teams from around the world. The "The Unknown Corner" humanistic travel series, co-produced by Xi Gu Video and 3Glasses, won the silver award in the Tianyi Film and Television category. Xi Gu Video Technology Co., Ltd. (FXG), based in Hangzhou, is a company engaged in the research, development, and production of deep immersive content and technology. The company has leading global technologies and solutions in deep immersive video software and hardware. The "The Unknown Corner" series produced by Xi Gu Video and 3Glasses won the silver award in the Tianyi Film and Television category of the innovation application challenge. In addition, Xi Gu Video has participated in popular VR variety shows in China, such as "Produce Camp 2021" and "This is Street Dance 4," and has developed the FM·DUO, a 12K dual full-frame VR camera in collaboration with Mi7. The camera has received over 200 pre-orders and has generated over $4 million in potential market size.
《你不知道的角落》获2021 Qualcomm XR创新应用挑战赛天翼影视奖银奖

与孙立一同解锁·未来十年元宇宙的正确打开方式

AWE Asia 2021 XR Industry Expo with the theme "Enlightening the Future with XR" was successfully held on the morning of September 27th at the first Marriott Hotel in Chengdu. Sun Li, Chairman of Yingchuang Technology Group, and Hu Jinxin, Vice Chairman, attended the opening ceremony of AWE Asia 2021 XR Industry Expo. Sun Li, as the first keynote speaker at the conference, shared the content of his speech on "The Correct Way to Open the Metaverse in the Next Ten Years" with the attendees. In his speech, Sun Li mentioned that the term "metaverse" originated from Neal Stephenson's science fiction novel "Snow Crash" published in 1992, referring to a parallel digital world detached from the physical world but always online, in which people can freely live as virtual characters. Sun Li also emphasized that XR is now being included in the metaverse, showing the potential of a holographic digital world to people. Finally, Sun Li presented six "predictions" for the next ten years of the metaverse.
与孙立一同解锁·未来十年元宇宙的正确打开方式

苹果专利介绍了一种结合眼动追踪的三维影像柱状显示器

苹果公司最近申请了一项名为“Displays with viewer tracking”的专利。这项发明主要介绍了一种包含柱状显示器的电子设备,该显示器结合了眼动追踪技术和能够呈现三维影像的功能。柱状显示器可采用柱状透镜膜形成,透镜膜可以呈现三维图像。此外,专利还提到了使用注视点渲染来节省能耗的方法。通过眼动追踪和/或头部追踪系统,电子设备可以确定观看者的眼睛位置,并根据该位置来控制显示区域的亮度或关闭未被观看的区域,以节省能耗。苹果指出,这项发明适用于头戴式设备、iPhone、iPad等产品。该专利还描述了一种立体显示器的实现方法,可以向观众显示三维内容。专利中提及的视锥和次观察区的概念可以进一步节约能耗。这项专利申请最初于2021年4月提交,并最近由美国专利商标局公布。
苹果专利介绍了一种结合眼动追踪的三维影像柱状显示器

研发实战:用Unity Profiler捕获剖析Oculus Quest性能数据

Oculus Quest使用Unity Profiler并保存跟踪数据来跟踪CPU热点是一个可靠且简单的过程。Unity Profile Analyzer可以帮助开发者从CPU中节省时间并建立可靠的回归测试工作流。本文介绍了如何捕获剖析数据并将其导入到Profile Analyzer中,以使用比较模式来定位峰值、热点和性能回归。 首先,在Build菜单中选择Development Build来构建APK,并将其安装到Quest上。接下来,确保Quest和运行Unity Editor的机器在同一网络中,并将Quest的IP地址添加到Unity Profiler的目标列表中。然后,在Unity中打开Unity Profiler,并输入Quest的IP地址以连接到Profiler。连接后,可以在Quest上运行游戏,并通过选择输入的IP连接到Profiler。 捕获数据后,可以使用Profiler Markers来获取自定义函数的计时信息。通过在代码开始/结束区域添加Profiler BeginSample和Profiler EndSample来标识该节。 捕获足够的帧并希望保存play会话后,可以点击Profile中的"保存"按钮来保存数据,并随时通过"加载"按钮加载该文件。 使用Unity Profile Analyzer可以提取捕获的帧,并执行统计分析,为每个函数生成有用的信息。该工具还可以区分两组分析数据,并提供关于性能回归或改进的信息。在处理数据时,可以按照最大列进行排序并进行检查。 要使用Profile Analyzer,首先需要安装Profile Analyzer Package。然后,将剖析数据加载到Unity Profiler中,打开Profile Analyzer,并点击"Pull Data"按钮来从Unity Profiler中拉取现有的帧数据。 在加载数据后,可以使用比较模式来比较两个剖析文件。将数据文件加载到工具中,点击"保存"按钮保存数据,并拉入要比较的新数据。然后,在比较模式下加载两个剖析文件,即可获得基于每个函数的计时明细。
研发实战:用Unity Profiler捕获剖析Oculus Quest性能数据

泄露的Oculus控制器原型被Oculus员工辟谣

日前有网友通过图像共享平台发布了两张疑似新款Quest控制器的截图。这些截图显示设备配备了三个视觉摄像头,并且取消了以前一直使用的红外LED式追踪圆环。此外,截图的用户界面与Facebook Workplace非常相似,因此有可能这些图片是从Facebook泄露出来的,或者是用于远程工作解决方案的硬件的早期开发版本。另一位Reddit用户也发布了类似设备的渲染图,并表示这是名为“Oculus Seacliff”的新款控制器。早期的代码情报显示,Seacliff是Oculus Quest固件中存在的硬件代码。然而,一位Reddit认证的Oculus员工表示,这款控制器可能只是Facebook探索的众多方案之一,并不一定会成为最终的商业产品。他回复说:“仅供参考,我们在发布最终产品之前会进行大量的内部原型探索,我手上有另一个相当不同的原型。”这名员工的回帖后来被Reddit标记为“不实信息/未经证实”,并受到了一些网友的批评。
泄露的Oculus控制器原型被Oculus员工辟谣